Posts with tag: 'WURFL API'

WURFL API Release 1.9.0.0 Device Detection

WURFL API release 1.9.0.0

June 29, 2017 Today, we released a major update: WURFL API release 1.9.0.0. The API is a major step forward for our device detection solution, and marks some strategic product changes that users should prepare for. What’s new in WURFL API Release 1.9.0.0: Added Apple TV and Roku detection Added Tizen 3.0, Epiphany, Samsung DeX, Samsung Browser User-Agents detection Improved detection of Apps and robots Improved detection of iOS, Amazon Silk Browser, Android, and CFNetwork User-Agents Stripping non-printable characters from User-Agents Support for new WURFL capabilities: jpeg_2000 and jpeg_xr Breaking Change – Decommissioning of Engine Target Options ScientiaMobile has removed […]

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Get WURFL Release 1.8

WURFL Release 1.8

ScientiaMobile has released version 1.8 of its WURFL API. To get the best possible performance from your WURFL solution, you should have both the latest API (1.8) and our most recent XML (released weekly to Commercial license customers). What’s New in Release 1.8 Improved detection of iOS 10. Improved ability to identify if the requesting HTTP client is an App Adding of WURFL Updater that simplifies the setting up and maintenance of weekly XML file updates (Java only) Improved decoding of User Agent strings containing special characters Improved identification of MIUI devices Release 1.8 is available across all WURFL products. WURFL OnSite […]

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ScientiaMobile Releases Version 1.6 of its WURFL API for Mobile Device Detection

Get Improved Device Detection, New Capabilities, Webviews from Apps, and Improved Browser Identification Today, ScientiaMobile has released version 1.6 of its WURFL API.  This new version improves matching logic and significantly boosts the accuracy and performance of WURFL. Likewise, the new capabilities of “is_phone” and “is_app_webview” will help developers design code that categorizes and targets devices capable of making phone calls or web sessions launched by an app. Other major improvements found in version 1.6 include: Improved detection of Android 5.1 OS Improved detection of Internet Explorer Edge browsers Detections of webviews from Amazon Fire OS Identification of touch-enabled devices running Internet […]

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ScientiaMobile Releases Version 1.5.1 of its WURFL API for Mobile Device Detection

Improved device, operating system, and browser identification available across all WURFL products Today, ScientiaMobile has released version 1.5.1 of its WURFL API.  This new release further improves matching and recognition accuracy of new devices, operating systems, and browsers while refining many of the new functionalities found in the recent WURFL 1.5 API. Major improvements found in version 1.5.1 include better detection of new iOS and Microsoft devices. “We are excited by the improvements that version 1.5 brought in terms of new virtual capabilities, capability filtering, and reduced memory footprint.  With this new API version, we are continuing to enhance our […]

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WURFL Direct Download Gets Gzip Support

One of the most requested features since we launched ScientiaMobile was a URL to download the latest WURFL Snapshot.  In August 2011, we introduced the WURFL Direct Download URL, which is a custom URL for our customers that allows them to download their latest authorized WURFL Snapshot.  This snapshot is internally licensed to the customer when it is downloaded, based on their ScientiaMobile license. Since its introduction, the Direct Download URL system has become quite popular.  Now, just 8 months later, we are serving nearly 900 requests for WURFL Snapshots per day!  Until this past week, the URL has only […]

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Announcing the new WURFL 1.4 API for Several Platforms

“Throughout my career I swam for form.   Speed came as a result of it”    When Steve and I announced the advent of ScientiaMobile last summer, we knew that a mountain of work was awaiting us. One of the many challenges was that, over time, each WURFL API had taken a life of its own. If device detection was what ScientiaMobile sold, we’d better make that device detection consistent across all platforms and languages. To explain the challenge to the uninitiated, let me take one step back. I could easily argue that matching user-agent strings precisely is still today […]

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