Posts with tag: 'C'

Faster Device Detection for Ad Networks with WURFL C#, .NET Users

ScientiaMobile Accelerates Device Detection with a Compiled C# Version of its Highly-Accurate API Solution June 7, 2017 / Reston, Va./ – ScientiaMobile has released a C# module for its high-performance WURFL InFuze device detection solution. Advertising, e-commerce, and other heavy-traffic websites using .NET or C# applications to process millions of transactions daily will benefit from WURFL InFuze’s industry-leading speed and accuracy. “We have always supported .NET customers, but some high-speed industries, like programmatic advertising exchanges, require faster speeds. With WURFL InFuze, we have increased our device detection speeds to surpass their needs. Now, C# apps will perform roughly three times […]

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Lighten up with LIGHTTP

We are proud to announce a new WURFL InFuze module available for Lighttp. Scientiamobile offers WURFL InFuze as a service for those of you that demand a high performance and easily scalable solution for server side device detection. As you may know, Lighttp is a lightweight, high-performance web server that allows you to easily scale your web applications. Lighttp has proven to be a great solution for many high-traffic sites looking to reduce the footprint of their web server. Scientiamobile introduced InFuze for those of you looking to integrate WURFL capabilities into any application at high speed. InFuze is currently […]

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InFuze Node.js with WURFL

We are happy to announce the addition of a Node.js Module for our high performance C++ API to deliver server-side device detection at the blazing fast speeds that a Node.js application deserves. We have also made the installation process just as fast by allowing you to install the module with a single `npm install` command. “ScientiaMobile has always paid particular attention to the community of developers” – said Luca Passani, ScientiaMobile’s CTO. “This includes paying attention to developers of platforms different from Java, PHP and ASP.NET. While Node.js is not equally popular, Node.js is a platform that has attracted amazing interest […]

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HTTP and Mobile: The Missing Header

“Everything you always wanted to know  about your HTTP Clients, but were afraid to ask.” Woody Allen, in a slightly more frivolous context    I cannot count the times I heard someone wonder why on earth device manufacturers never added an HTTP header that would make it obvious that an HTTP request is coming from a mobile device. I typically had witty answers to that question. ‘The header existed. It was called UAProf. Apple killed it’. Jokes aside, the answer to that question lies in the economics of the whole thing: mobile stakeholders do not agree on who is entitled […]

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Announcing the new WURFL 1.4 API for Several Platforms

“Throughout my career I swam for form.   Speed came as a result of it”    When Steve and I announced the advent of ScientiaMobile last summer, we knew that a mountain of work was awaiting us. One of the many challenges was that, over time, each WURFL API had taken a life of its own. If device detection was what ScientiaMobile sold, we’d better make that device detection consistent across all platforms and languages. To explain the challenge to the uninitiated, let me take one step back. I could easily argue that matching user-agent strings precisely is still today […]

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